Xenos - Tyranids - Tyranids - (2000 pts)
Army Roster (Xenos - Tyranids) (2000 pts)
Rules: Synapse
Configuration
Battle Size Strike Force (2000 Point limit)
Detachment: Invasion Fleet
Abilities: Hyper Adaptions
Character (445 pts)
Broodlord (1)
(80 pts)
Rules: Scouts 8", Synapse, Shadow in the Warp, Leader, Devastating Wounds, Twin-linked
Unit:
Broodlord
Abilities: Vicious Insight, Hypnotic Gaze (Psychic), Invulnerable Save (4+)
Melee Weapons: Broodlord Claws and Talons
Abilities: Leader[1]
Hive Tyrant (1)
(260 pts)
Heavy Venom Cannon, Monstrous Bonesword and Lash Whip, Adaptive Biology, Warlord
Rules: Deadly Demise D3, Shadow in the Warp, Synapse, Leader, Twin-linked, Blast
Unit:
Hive Tyrant
Abilities: Onslaught (Aura, Psychic), Invulnerable Save (4+), Will of the Hive Mind, Adaptive Biology
Melee Weapons: Monstrous bonesword and lash whip
Ranged Weapons: Heavy Venom Cannon
Abilities: Leader[2]
Neurotyrant (1)
(105 pts)
Rules: Shadow in the Warp, Synapse, Leader, Ignores Cover, Torrent
Unit:
Neurotyrant
Abilities: Node Lash (Psychic), Psychic Terror (Psychic), Synaptic Relays, Invulnerable Save (4+)
Melee Weapons: Neurotyrant claws and lashes
Ranged Weapons: Psychic scream
Abilities: Leader[3]
Battleline (240 pts)
Termagants (10)
(60 pts)
• Termagant w/ Shardlauncher
• Termagant w/ Spike Rifle
• Termagant w/ Strangleweb
• 7x
Termagants: Fleshborer
Rules: Synapse, Heavy, Blast, Assault, Devastating Wounds, Torrent
Abilities: Skulking Horrors
Unit:
Termagants (x40) (x160)
Melee Weapons: Chitinous Claws and Teeth (x16) (x64)
Ranged Weapons: Shardlauncher (x4) (x4), Spike Rifle (x4) (x4), Strangleweb (x4) (x4), Fleshborer (x4) (x4)
Termagants (10)
(60 pts)
• Termagant w/ Shardlauncher
• Termagant w/ Spike Rifle
• Termagant w/ Strangleweb
• 7x
Termagants: Fleshborer
Rules: Synapse, Heavy, Blast, Assault, Devastating Wounds, Torrent
Abilities: Skulking Horrors
Unit:
Termagants (x40) (x160)
Melee Weapons: Chitinous Claws and Teeth (x16) (x64)
Ranged Weapons: Shardlauncher (x4) (x4), Spike Rifle (x4) (x4), Strangleweb (x4) (x4), Fleshborer (x4) (x4)
Termagants (10)
(60 pts)
• Termagant w/ Shardlauncher
• Termagant w/ Spike Rifle
• Termagant w/ Strangleweb
• 7x
Termagants: Fleshborer
Rules: Synapse, Heavy, Blast, Assault, Devastating Wounds, Torrent
Abilities: Skulking Horrors
Unit:
Termagants (x40) (x160)
Melee Weapons: Chitinous Claws and Teeth (x16) (x64)
Ranged Weapons: Shardlauncher (x4) (x4), Spike Rifle (x4) (x4), Strangleweb (x4) (x4), Fleshborer (x4) (x4)
Termagants (10)
(60 pts)
• Termagant w/ Shardlauncher
• Termagant w/ Spike Rifle
• Termagant w/ Strangleweb
• 7x
Termagants: Fleshborer
Rules: Synapse, Heavy, Blast, Assault, Devastating Wounds, Torrent
Abilities: Skulking Horrors
Unit:
Termagants (x40) (x160)
Melee Weapons: Chitinous Claws and Teeth (x16) (x64)
Ranged Weapons: Shardlauncher (x4) (x4), Spike Rifle (x4) (x4), Strangleweb (x4) (x4), Fleshborer (x4) (x4)
Infantry (490 pts)
Biovores (1)
(50 pts)
• Biovore
Rules: Deadly Demise 1, Synapse, Blast, Devastating Wounds, Heavy, Indirect Fire
Abilities: Seed Spore Mines
Unit: Biovore
Melee Weapons: Chitin-barbed Limbs
Ranged Weapons: Spore Mine Launcher
Genestealers (10)
(150 pts)
• 10x Genestealer
Rules: Scouts 8", Synapse
Abilities: Vanguard Predator, Invulnerable Save (5+)
Unit:
Genestealers (x10) (x10)
Melee Weapons: Genestealers claws and talons
Neurolictor (1)
(90 pts)
Rules: Shadow in the Warp, Lone Operative, Infiltrators, Stealth, Synapse, Precision
Unit:
Neurolictor
Abilities: Feeder Tendrils, Neural Disruption, Psychological Saboteur (Aura), Invulnerable Save (4+)
Melee Weapons: Piercing Claws and Talons
Zoanthropes (6)
(200 pts)
• 5x Zoanthrope
• Neurothrope
Rules: Shadow in the Warp, Synapse, Blast, Lethal Hits
Abilities: Spirit Leech (Aura, Psychic), Warp Field (Aura, Psychic), Invulnerable Save (4+)
Unit: Neurothrope, Zoanthrope (x5) (x5)
Melee Weapons: Chitinous claws and teeth (x2) (x4)
Ranged Weapons: Warp Blast - Witchfire (x2) (x4), Warp Blast - Focused Witchfire (x2) (x4)
Monster (825 pts)
Exocrine (1)
(135 pts)
Rules: Deadly Demise D3, Synapse, Heavy, Blast
Abilities: Symbiotic Targeting, Damaged: 1-5 Wounds Remaining
Unit:
Exocrine
Ranged Weapons: Bio-plasmic Cannon
Melee Weapons: Powerful Limbs
Maleceptor (1)
(170 pts)
Rules: Deadly Demise D3, Shadow in the Warp, Synapse, Blast
Unit:
Maleceptor
Abilities: Encephalic Diffusion (Aura, Psychic), Damaged: 1-5 Wounds Remaining, Invulnerable Save (4+)
Melee Weapons: Massive Scything Talons - Strike, Massive Scything Talons - Sweep
Ranged Weapons: Psychic Overload
Norn Emissary (1)
(260 pts)
Rules: Deadly Demise D6, Shadow in the Warp, Synapse, Feel No Pain, Extra Attacks, Melta 2, Blast,
Psychic
Unit:
Norn Emissary (x2) (x2)
Abilities: Singular Purpose, Unnatural Resistance, Invulnerable Save (4+), Damaged: 1-5 Wounds Remaining
Melee Weapons: Monstrous rending claws (x2) (x2), Monstrous scything talons (x2) (x2)
Ranged Weapons: Psychic tendril - neuroparasite (x2) (x2), Psychic tendril - neurolance (x2) (x2), Psychic
tendril - neuroblast (x2) (x2)
Abilities: Feel No Pain 4+
Norn Emissary (1)
(260 pts)
Rules: Deadly Demise D6, Shadow in the Warp, Synapse, Feel No Pain, Extra Attacks, Melta 2, Blast,
Psychic
Unit:
Norn Emissary (x2) (x2)
Abilities: Singular Purpose, Unnatural Resistance, Invulnerable Save (4+), Damaged: 1-5 Wounds Remaining
Melee Weapons: Monstrous rending claws (x2) (x2), Monstrous scything talons (x2) (x2)
Ranged Weapons: Psychic tendril - neuroparasite (x2) (x2), Psychic tendril - neurolance (x2) (x2), Psychic
tendril - neuroblast (x2) (x2)
Abilities: Feel No Pain 4+
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