Event: Denver 40K Fight Club January Open 2025

Evan Clause

Xenos - Tyranids - Tyranids - (2000 pts) Army Roster (Xenos - Tyranids) (2000 pts) Rules: Synapse Configuration Battle Size Strike Force (2000 Point limit) Detachment: Invasion Fleet Abilities: Hyper Adaptions Character (445 pts) Broodlord (1) (80 pts) Rules: Scouts 8", Synapse, Shadow in the Warp, Leader, Devastating Wounds, Twin-linked Unit: Broodlord Abilities: Vicious Insight, Hypnotic Gaze (Psychic), Invulnerable Save (4+) Melee Weapons: Broodlord Claws and Talons Abilities: Leader[1] Hive Tyrant (1) (260 pts) Heavy Venom Cannon, Monstrous Bonesword and Lash Whip, Adaptive Biology, Warlord Rules: Deadly Demise D3, Shadow in the Warp, Synapse, Leader, Twin-linked, Blast Unit: Hive Tyrant Abilities: Onslaught (Aura, Psychic), Invulnerable Save (4+), Will of the Hive Mind, Adaptive Biology Melee Weapons: Monstrous bonesword and lash whip Ranged Weapons: Heavy Venom Cannon Abilities: Leader[2] Neurotyrant (1) (105 pts) Rules: Shadow in the Warp, Synapse, Leader, Ignores Cover, Torrent Unit: Neurotyrant Abilities: Node Lash (Psychic), Psychic Terror (Psychic), Synaptic Relays, Invulnerable Save (4+) Melee Weapons: Neurotyrant claws and lashes Ranged Weapons: Psychic scream Abilities: Leader[3] Battleline (240 pts) Termagants (10) (60 pts) • Termagant w/ Shardlauncher • Termagant w/ Spike Rifle • Termagant w/ Strangleweb • 7x Termagants: Fleshborer Rules: Synapse, Heavy, Blast, Assault, Devastating Wounds, Torrent Abilities: Skulking Horrors Unit: Termagants (x40) (x160) Melee Weapons: Chitinous Claws and Teeth (x16) (x64) Ranged Weapons: Shardlauncher (x4) (x4), Spike Rifle (x4) (x4), Strangleweb (x4) (x4), Fleshborer (x4) (x4) Termagants (10) (60 pts) • Termagant w/ Shardlauncher • Termagant w/ Spike Rifle • Termagant w/ Strangleweb • 7x Termagants: Fleshborer Rules: Synapse, Heavy, Blast, Assault, Devastating Wounds, Torrent Abilities: Skulking Horrors Unit: Termagants (x40) (x160) Melee Weapons: Chitinous Claws and Teeth (x16) (x64) Ranged Weapons: Shardlauncher (x4) (x4), Spike Rifle (x4) (x4), Strangleweb (x4) (x4), Fleshborer (x4) (x4) Termagants (10) (60 pts) • Termagant w/ Shardlauncher • Termagant w/ Spike Rifle • Termagant w/ Strangleweb • 7x Termagants: Fleshborer Rules: Synapse, Heavy, Blast, Assault, Devastating Wounds, Torrent Abilities: Skulking Horrors Unit: Termagants (x40) (x160) Melee Weapons: Chitinous Claws and Teeth (x16) (x64) Ranged Weapons: Shardlauncher (x4) (x4), Spike Rifle (x4) (x4), Strangleweb (x4) (x4), Fleshborer (x4) (x4) Termagants (10) (60 pts) • Termagant w/ Shardlauncher • Termagant w/ Spike Rifle • Termagant w/ Strangleweb • 7x Termagants: Fleshborer Rules: Synapse, Heavy, Blast, Assault, Devastating Wounds, Torrent Abilities: Skulking Horrors Unit: Termagants (x40) (x160) Melee Weapons: Chitinous Claws and Teeth (x16) (x64) Ranged Weapons: Shardlauncher (x4) (x4), Spike Rifle (x4) (x4), Strangleweb (x4) (x4), Fleshborer (x4) (x4) Infantry (490 pts) Biovores (1) (50 pts) • Biovore Rules: Deadly Demise 1, Synapse, Blast, Devastating Wounds, Heavy, Indirect Fire Abilities: Seed Spore Mines Unit: Biovore Melee Weapons: Chitin-barbed Limbs Ranged Weapons: Spore Mine Launcher Genestealers (10) (150 pts) • 10x Genestealer Rules: Scouts 8", Synapse Abilities: Vanguard Predator, Invulnerable Save (5+) Unit: Genestealers (x10) (x10) Melee Weapons: Genestealers claws and talons Neurolictor (1) (90 pts) Rules: Shadow in the Warp, Lone Operative, Infiltrators, Stealth, Synapse, Precision Unit: Neurolictor Abilities: Feeder Tendrils, Neural Disruption, Psychological Saboteur (Aura), Invulnerable Save (4+) Melee Weapons: Piercing Claws and Talons Zoanthropes (6) (200 pts) • 5x Zoanthrope • Neurothrope Rules: Shadow in the Warp, Synapse, Blast, Lethal Hits Abilities: Spirit Leech (Aura, Psychic), Warp Field (Aura, Psychic), Invulnerable Save (4+) Unit: Neurothrope, Zoanthrope (x5) (x5) Melee Weapons: Chitinous claws and teeth (x2) (x4) Ranged Weapons: Warp Blast - Witchfire (x2) (x4), Warp Blast - Focused Witchfire (x2) (x4) Monster (825 pts) Exocrine (1) (135 pts) Rules: Deadly Demise D3, Synapse, Heavy, Blast Abilities: Symbiotic Targeting, Damaged: 1-5 Wounds Remaining Unit: Exocrine Ranged Weapons: Bio-plasmic Cannon Melee Weapons: Powerful Limbs Maleceptor (1) (170 pts) Rules: Deadly Demise D3, Shadow in the Warp, Synapse, Blast Unit: Maleceptor Abilities: Encephalic Diffusion (Aura, Psychic), Damaged: 1-5 Wounds Remaining, Invulnerable Save (4+) Melee Weapons: Massive Scything Talons - Strike, Massive Scything Talons - Sweep Ranged Weapons: Psychic Overload Norn Emissary (1) (260 pts) Rules: Deadly Demise D6, Shadow in the Warp, Synapse, Feel No Pain, Extra Attacks, Melta 2, Blast, Psychic Unit: Norn Emissary (x2) (x2) Abilities: Singular Purpose, Unnatural Resistance, Invulnerable Save (4+), Damaged: 1-5 Wounds Remaining Melee Weapons: Monstrous rending claws (x2) (x2), Monstrous scything talons (x2) (x2) Ranged Weapons: Psychic tendril - neuroparasite (x2) (x2), Psychic tendril - neurolance (x2) (x2), Psychic tendril - neuroblast (x2) (x2) Abilities: Feel No Pain 4+ Norn Emissary (1) (260 pts) Rules: Deadly Demise D6, Shadow in the Warp, Synapse, Feel No Pain, Extra Attacks, Melta 2, Blast, Psychic Unit: Norn Emissary (x2) (x2) Abilities: Singular Purpose, Unnatural Resistance, Invulnerable Save (4+), Damaged: 1-5 Wounds Remaining Melee Weapons: Monstrous rending claws (x2) (x2), Monstrous scything talons (x2) (x2) Ranged Weapons: Psychic tendril - neuroparasite (x2) (x2), Psychic tendril - neurolance (x2) (x2), Psychic tendril - neuroblast (x2) (x2) Abilities: Feel No Pain 4+ undefined