Event: FBC 2024 Preview RTT

Josh Maurer

Path

  1. Loss - Orks
  2. Loss - Space Marines
  3. Win - Dark Angels
Xenos - Orks - Dreadmob of Snazbootz Manytooth - (2000 pts) Army Roster (Xenos - Orks) (2000 pts) Rules: Waaagh! Configuration Battle Size Strike Force (2000 Point limit) Detachment Dread Mob Rules: Try Dat Button!, Hazardous, Sustained Hits, Lethal Hits Try Dat Button! - D6: 3-4, 1-2, 5-6 Epic Hero (80 pts) Zodgrod Wortsnagga (1) (80 pts) Rules: Feel No Pain 6+, Waaagh!, Leader, Pistol, Anti- Unit: Zodgrod Wortsnagga Abilities: Super Runts, Special Dose Melee Weapons: Da Grabzappa Ranged Weapons: Squigstoppa Abilities: Leader[1] Character (270 pts) Big Mek in Mega Armour (1) (105 pts) Kustom mega-blasta, Smoky Gubbinz, Warlord Rules: Waaagh!, Leader, Stealth, Hazardous Unit: Big Mek in Mega Armour Abilities: More Dakka, Fix Dat Armour Up, Smoky Gubbinz Ranged Weapons: Kustom mega-blasta (x4) (x4) Melee Weapons: Power klaw[1] Abilities: Leader[2] Big Mek with Shokk Attack Gun (1) (75 pts) Gitfinder Gogglez Rules: Waaagh!, Leader, Ignores Cover, Blast, Heavy Unit: Big Mek with Shokk Attack Gun Abilities: More Dakka, Deranged Snotling Assault, Gitfinder Gogglez Melee Weapons: Close combat weapon Ranged Weapons: Shokk attack gun Abilities: Leader[3] Mek (1) (45 pts) Killsaw Rules: Waaagh!, Leader, Blast, Hazardous Abilities: Know-wotz, Mekaniak Unit: Mek (x2) (x2) Ranged Weapons: Kustom mega-slugga (x2) (x2) Melee Weapons: Killsaw (x2) (x2) Abilities: Leader[4] Mek (1) (45 pts) Killsaw Rules: Waaagh!, Leader, Blast, Hazardous Abilities: Know-wotz, Mekaniak Unit: Mek (x2) (x2) Ranged Weapons: Kustom mega-slugga (x2) (x2) Melee Weapons: Killsaw (x2) (x2) Abilities: Leader[4] Battleline (280 pts) Boyz (10) (80 pts) • 3x Boy w/ Shoota and close combat weapon • 5x Boy w/ Slugga and choppa • Boy w/ Big shoota and close combat weapon • Boss Nob: Big choppa and slugga, Slugga Rules: Waaagh!, Pistol, Rapid Fire Unit: Boy, Boss Nob Abilities: Get Da Good Bitz, Bodyguard Melee Weapons: Big choppa, Close combat weapon (x4) (x8), Choppa Ranged Weapons: Slugga (x9) (x18), Shoota, Big shoota (x5) (x5) Gretchin (22) (80 pts) 2 Runtherds and 20 Gretchin • 2x Runtherd • 20x Gretchin Rules: Waaagh!, Pistol Abilities: Runtherd, Thievin’ Scavengers Unit: Gretchin (x50) (x50), Runtherd (x5) (x5) Melee Weapons: Close combat weapon (x3) (x3), Grot-smacka (x3) (x3) Ranged Weapons: Grot blasta (x3) (x3), Slugga (x9) (x9) Gretchin (22) (80 pts) 2 Runtherds and 20 Gretchin • 2x Runtherd • 20x Gretchin Rules: Waaagh!, Pistol Abilities: Runtherd, Thievin’ Scavengers Unit: Gretchin (x50) (x50), Runtherd (x5) (x5) Melee Weapons: Close combat weapon (x3) (x3), Grot-smacka (x3) (x3) Ranged Weapons: Grot blasta (x3) (x3), Slugga (x9) (x9) Gretchin (11) (40 pts) 1 Runtherd and 10 Gretchin • Runtherd • 10x Gretchin Rules: Waaagh!, Pistol Abilities: Runtherd, Thievin’ Scavengers Unit: Gretchin (x50) (x50), Runtherd (x5) (x5) Melee Weapons: Close combat weapon (x3) (x3), Grot-smacka (x3) (x3) Ranged Weapons: Grot blasta (x3) (x3), Slugga (x9) (x9) Infantry (275 pts) Lootas (10) (100 pts) 2 Spanners and 8 Lootas • 2x Spanner: Kustom mega-blasta • 8x Loota Rules: Waaagh!, Rapid Fire, Heavy, Hazardous Unit: Lootas Abilities: Dat’s Our Loot! Melee Weapons: Close combat weapon (x4) (x8) Ranged Weapons: Deffgun, Kustom mega-blasta (x4) (x4) Meganobz (5) (175 pts) • 5x Meganob w/ Kustom shoota and power klaw Rules: Waaagh!, Feel No Pain, Rapid Fire Unit: Meganobz Ranged Weapons: Kustom shoota Melee Weapons: Power klaw[2] Abilities: Krumpin’ Time Vehicle (1030 pts) Deffkoptas (3) (90 pts) • 2x Deffkopta • Deffkopta w/ Kustom mega-blasta Rules: Deep Strike, Waaagh!, Blast, Twin-linked, Pistol, Hazardous Unit: Deffkoptas (x2) (x2) Abilities: Deff from Above, Invulnerable Save (6+)[1] Ranged Weapons: Kopta rokkits (x2) (x2), Slugga (x9) (x18), Kustom mega-blasta (x4) (x4) Melee Weapons: Spinnin’ blades (x4) (x8) Deffkoptas (3) (90 pts) • 2x Deffkopta • Deffkopta w/ Kustom mega-blasta Rules: Deep Strike, Waaagh!, Blast, Twin-linked, Pistol, Hazardous Unit: Deffkoptas (x2) (x2) Abilities: Deff from Above, Invulnerable Save (6+)[1] Ranged Weapons: Kopta rokkits (x2) (x2), Slugga (x9) (x18), Kustom mega-blasta (x4) (x4) Melee Weapons: Spinnin’ blades (x4) (x8) Mek Gunz (1) (50 pts) • Mek Gun w/ Bubblechukka Rules: Grot Crew, Waaagh!, Bubblechukka, Blast Unit: Mek Gunz Abilities: Splat!, Invulnerable Save (6+)[1] Ranged Weapons: 1-2 Bubblechukka - big bubble, 3-4 Bubblechukka - wobbly bubble, 5-6 Bubblechukka - dense bubble Melee Weapons: Grot crew Stompa (1) (800 pts) Rules: Deadly Demise 2D6, Waaagh!, Rapid Fire, Blast, Ignores Cover, Torrent, Sustained Hits, Twin-linked Unit: Stompa Abilities: Damaged: 1-10 Wounds Remaining, Waaagh! Effigy (Aura), Stompin’ Forward, Invulnerable Save (6+)[2] Transport: Stompa Ranged Weapons: Big shoota (x5) (x5), Deffkannon, Skorcha, Supa-gatler, Supa-rokkits, Twin big shoota Melee Weapons: Mega-choppa - strike, Mega-choppa - sweep Dedicated Transport (65 pts) Trukk (1) (65 pts) Wreckin' ball Rules: Deadly Demise D3, Firing Deck 12, Waaagh!, Rapid Fire, Extra Attacks Unit: Trukk Abilities: Grot Riggers, Invulnerable Save (6+)[2] Transport: Trukk Ranged Weapons: Big shoota (x5) (x5) Melee Weapons: Spiked wheels, Wreckin' ball undefined