Xenos - Orks - Dreadmob of Snazbootz Manytooth - (2000 pts)
Army Roster (Xenos - Orks) (2000 pts)
Rules: Waaagh!
Configuration
Battle Size Strike Force (2000 Point limit)
Detachment Dread Mob
Rules: Try Dat Button!, Hazardous, Sustained Hits, Lethal Hits
Try Dat Button! - D6: 3-4, 1-2, 5-6
Epic Hero (80 pts)
Zodgrod Wortsnagga (1)
(80 pts)
Rules: Feel No Pain 6+, Waaagh!, Leader, Pistol, Anti-
Unit:
Zodgrod Wortsnagga
Abilities: Super Runts, Special Dose
Melee Weapons: Da Grabzappa
Ranged Weapons: Squigstoppa
Abilities: Leader[1]
Character (270 pts)
Big Mek in Mega Armour (1)
(105 pts)
Kustom mega-blasta, Smoky Gubbinz, Warlord
Rules: Waaagh!, Leader, Stealth, Hazardous
Unit:
Big Mek in Mega Armour
Abilities: More Dakka, Fix Dat Armour Up, Smoky Gubbinz
Ranged Weapons: Kustom mega-blasta (x4) (x4)
Melee Weapons: Power klaw[1]
Abilities: Leader[2]
Big Mek with Shokk Attack Gun (1)
(75 pts)
Gitfinder Gogglez
Rules: Waaagh!, Leader, Ignores Cover, Blast, Heavy
Unit:
Big Mek with Shokk Attack Gun
Abilities: More Dakka, Deranged Snotling Assault, Gitfinder Gogglez
Melee Weapons: Close combat weapon
Ranged Weapons: Shokk attack gun
Abilities: Leader[3]
Mek (1)
(45 pts)
Killsaw
Rules: Waaagh!, Leader, Blast, Hazardous
Abilities: Know-wotz, Mekaniak
Unit:
Mek (x2) (x2)
Ranged Weapons: Kustom mega-slugga (x2) (x2)
Melee Weapons: Killsaw (x2) (x2)
Abilities: Leader[4]
Mek (1)
(45 pts)
Killsaw
Rules: Waaagh!, Leader, Blast, Hazardous
Abilities: Know-wotz, Mekaniak
Unit:
Mek (x2) (x2)
Ranged Weapons: Kustom mega-slugga (x2) (x2)
Melee Weapons: Killsaw (x2) (x2)
Abilities: Leader[4]
Battleline (280 pts)
Boyz (10)
(80 pts)
• 3x Boy w/ Shoota and close combat weapon
• 5x Boy w/ Slugga and choppa
• Boy w/ Big shoota and close combat weapon
• Boss Nob: Big choppa and slugga, Slugga
Rules: Waaagh!, Pistol, Rapid Fire
Unit: Boy, Boss Nob
Abilities: Get Da Good Bitz, Bodyguard
Melee Weapons: Big choppa, Close combat weapon (x4) (x8), Choppa
Ranged Weapons: Slugga (x9) (x18), Shoota, Big shoota (x5) (x5)
Gretchin (22)
(80 pts)
2 Runtherds and 20
Gretchin
• 2x Runtherd
• 20x
Gretchin
Rules: Waaagh!, Pistol
Abilities: Runtherd, Thievin’ Scavengers
Unit:
Gretchin (x50) (x50), Runtherd (x5) (x5)
Melee Weapons: Close combat weapon (x3) (x3), Grot-smacka (x3) (x3)
Ranged Weapons: Grot blasta (x3) (x3), Slugga (x9) (x9)
Gretchin (22)
(80 pts)
2 Runtherds and 20
Gretchin
• 2x Runtherd
• 20x
Gretchin
Rules: Waaagh!, Pistol
Abilities: Runtherd, Thievin’ Scavengers
Unit:
Gretchin (x50) (x50), Runtherd (x5) (x5)
Melee Weapons: Close combat weapon (x3) (x3), Grot-smacka (x3) (x3)
Ranged Weapons: Grot blasta (x3) (x3), Slugga (x9) (x9)
Gretchin (11)
(40 pts)
1 Runtherd and 10
Gretchin
• Runtherd
• 10x
Gretchin
Rules: Waaagh!, Pistol
Abilities: Runtherd, Thievin’ Scavengers
Unit:
Gretchin (x50) (x50), Runtherd (x5) (x5)
Melee Weapons: Close combat weapon (x3) (x3), Grot-smacka (x3) (x3)
Ranged Weapons: Grot blasta (x3) (x3), Slugga (x9) (x9)
Infantry (275 pts)
Lootas (10)
(100 pts)
2 Spanners and 8
Lootas
• 2x Spanner: Kustom mega-blasta
• 8x Loota
Rules: Waaagh!, Rapid Fire, Heavy, Hazardous
Unit:
Lootas
Abilities: Dat’s Our Loot!
Melee Weapons: Close combat weapon (x4) (x8)
Ranged Weapons: Deffgun, Kustom mega-blasta (x4) (x4)
Meganobz (5)
(175 pts)
• 5x Meganob w/ Kustom shoota and power klaw
Rules: Waaagh!, Feel No Pain, Rapid Fire
Unit:
Meganobz
Ranged Weapons: Kustom shoota
Melee Weapons: Power klaw[2]
Abilities: Krumpin’ Time
Vehicle (1030 pts)
Deffkoptas (3)
(90 pts)
• 2x Deffkopta
• Deffkopta w/ Kustom mega-blasta
Rules: Deep Strike, Waaagh!, Blast, Twin-linked, Pistol, Hazardous
Unit:
Deffkoptas (x2) (x2)
Abilities: Deff from Above, Invulnerable Save (6+)[1]
Ranged Weapons: Kopta rokkits (x2) (x2), Slugga (x9) (x18), Kustom mega-blasta (x4) (x4)
Melee Weapons: Spinnin’ blades (x4) (x8)
Deffkoptas (3)
(90 pts)
• 2x Deffkopta
• Deffkopta w/ Kustom mega-blasta
Rules: Deep Strike, Waaagh!, Blast, Twin-linked, Pistol, Hazardous
Unit:
Deffkoptas (x2) (x2)
Abilities: Deff from Above, Invulnerable Save (6+)[1]
Ranged Weapons: Kopta rokkits (x2) (x2), Slugga (x9) (x18), Kustom mega-blasta (x4) (x4)
Melee Weapons: Spinnin’ blades (x4) (x8)
Mek Gunz (1)
(50 pts)
• Mek Gun w/ Bubblechukka
Rules: Grot Crew, Waaagh!, Bubblechukka, Blast
Unit:
Mek Gunz
Abilities: Splat!, Invulnerable Save (6+)[1]
Ranged Weapons: 1-2 Bubblechukka - big bubble, 3-4 Bubblechukka - wobbly bubble, 5-6 Bubblechukka -
dense bubble
Melee Weapons: Grot crew
Stompa (1)
(800 pts)
Rules: Deadly Demise 2D6, Waaagh!, Rapid Fire, Blast, Ignores Cover, Torrent, Sustained Hits, Twin-linked
Unit:
Stompa
Abilities: Damaged: 1-10 Wounds Remaining, Waaagh! Effigy (Aura), Stompin’ Forward, Invulnerable Save
(6+)[2]
Transport:
Stompa
Ranged Weapons: Big shoota (x5) (x5), Deffkannon, Skorcha, Supa-gatler, Supa-rokkits, Twin big shoota
Melee Weapons: Mega-choppa - strike, Mega-choppa - sweep
Dedicated Transport (65 pts)
Trukk (1)
(65 pts)
Wreckin' ball
Rules: Deadly Demise D3, Firing Deck 12, Waaagh!, Rapid Fire, Extra Attacks
Unit:
Trukk
Abilities: Grot Riggers, Invulnerable Save (6+)[2]
Transport:
Trukk
Ranged Weapons: Big shoota (x5) (x5)
Melee Weapons: Spiked wheels, Wreckin' ball
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